It’s easy for me to pinpoint the moment that got me hooked on “Continue?”
I can’t recall how I initially stumbled across the show. Probably via a YouTube suggestion algorithm. I was a bit late to the party. I don’t think I watched my first episode until early 2013 or so, over three years into Continue’s lifespan–and well after the show’s wry, witty co-founder Dom Moschitti had departed.
By the time I caught up to it, the hosts were Pixies fan and legitimately skilled gamer Nick Murphy, de-facto leader / middle-seat-occupier and sometimes bad gamer Paul Richey, and irascible scoundrel and occasional time-traveler Josh Henderson, Dom’s replacement.
In any event, I had watched and enjoyed several episodes before getting to the then fairly recent show that covered the Super Nintendo game Plok.
About six minutes in, Paul, the primary player on this particular episode, stumbles across what appears to be a large present, complete with ribbon and bow. As a giant, Mode-7-ified question mark displays on screen, Paul, Nick, and Josh shriek in anticipation . . . before Plok suddenly reappears in a hunter’s outfit, carrying a large gun.
“I GOT A BLUNDERBUSS,” screamed Paul.
That moment inexplicably yet organically led to a riff about offensive jokes, with the decidedly unoffensive premise actually being that Paul’s version of a “joke” is simply to blurt out the name of the topic.
“I’m going to tell a 9-11 joke.”
“OK, go ahead.”
” . . . . . . . 9-11!!!”
Equal parts glee and good-natured, friendly mockery, Paul’s reaction to a random power-up and the subsequent conversation made me a fan of Continue for life, as well as an eventual, enthusiastic Patreon supporter.
Tomorrow, December 14th, 2019, marks the tenth anniversary of the upload date of the show’s oldest episode. I thought this would be as good a time as any to share my love of Continue, and explain what, from my POV, makes the show so uniquely good.
First, the basics. Explaining what Continue isn’t is actually more efficient than explaining what it is. It isn’t a “let’s play.” It certainly isn’t a tutorial, as the guys only occasionally bother to learn the games’ basic controls before playing. It isn’t really even a video game review show.
Ostensibly, the show’s format is a snap judgment on a (usually classic) video game, based on picking up and playing it for 15-30 minutes, ending with a verdict of “Continue” or “Game Over.”
Except that’s not really what the show is about.
The subset of people who are trying to make a decision about whether to buy, say, 1988’s Snoopy’s Sports Spectacular for the NES is pretty small. That’s why I say it’s not really a review show.
It’s something far better.